Kinds & Bloodlines

Kinds

The Splinterlands are divided into eleven kinds of creatures:

Kinds are further divided into various bloodlines. Bloodlines of sentient kinds are divided into races and types, each representing distinct ancestral lineages and adaptations. Bloodlines of forged are divided solely into types. And the bloodlines of wild are divided into species.

Scholars believe these distinctions arose through cumulative inherited changes over time, shaped by environment, magic, and culture. Just as a mountain goat can bound effortless up the sheer cliffs of the Jagtooth Mountains, so too can a wild elf soundlessly traverse the forests of the Broken Lands' Northwest Lowlands without leaving a trace, while a dark dwarf's magic is drawn from their ancestry.

Transformed

Transformations are profound alterations that fundamentally change one's nature. Subsequently, they are considered distinct from the eleven kinds found in the Splinterlands and are classified separately.

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