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  1. THE PEOPLE

Kinds & Bloodlines

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Last updated 17 days ago

Kinds

The Splinterlands are divided into eleven kinds of creatures:

Transformed

: humanoid animals.

: enormous humanoids.

: diminutive humanoids.

: large, powerful saurian-like creatures and those related to them.

: creatures native to realms beyond the .

: creatures native to the or .

: creatures crafted and given life through artificial means.

: goblins and goblin-like humanoids.

: diverse and adaptable humanoids with relatively short lifespans.

: sentient flora and fungi.

: animals, plants, and hybrids, typicaly lacking sapience.

Kinds are further divided into various bloodlines. Bloodlines of sentient kinds are divided into races and types, each representing distinct ancestral lineages and adaptations. Bloodlines of are divided solely into types. And the bloodlines of are divided into species.

Scholars believe these distinctions arose through cumulative inherited changes over time, shaped by environment, magic, and culture. Just as a mountain goat can bound effortless up the sheer cliffs of the , so too can a wild elf soundlessly traverse the forests of the without leaving a trace, while a dark dwarf's magic is drawn from their ancestry.

are profound alterations that fundamentally change one's nature. Subsequently, they are considered distinct from the eleven kinds found in the Splinterlands and are classified separately.

Beastborn
Colossals
Demifolk
Draconics
Forged
Goblinoids
Primes
Verdants
Wild
forged
wild
Transformations
Extraplanars
Feyfolk
Broken Lands'
Jagtooth Mountains
Northwest Lowlands
Material Plane
Fey Plane
Shadow Plane