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  • Albahoo
  • Anasth
  • Argarux
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  • Endless Apes
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  • Mothrook Goathelm
  • Mycelic Brood
  • Nimbledook
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  • Scribes of Klutaal
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  • Sylvaras
  • Tafaria
  • Xenith Scale
  1. THE PEOPLE
  2. Splinters

Minor Splinters

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Last updated 1 day ago

Like all , minor splinters are groups united by a shared culture, identity, or goal. However, they generally share some or all of the following characteristics:

  • They are a guild, order, community, or other group below the city-state level.

  • They are nonautonomous and lack the right or power of self-governance.

  • They fall under the governance of a higher sovereignty, such as an empire, kingdom, or city-state.

Notable minor splinters include:

Albahoo

The Albahoo are a tribe of that lead a life of solitude and peace in the pine forests of the , far removed from the machinations of empires and exarchates. They value not conquest and power, but knowledge and wisdom of the elements.

Anasth

The Anasth is a consortium of that inhabit the coastal waters of the , in the Colossus Ocean. Theirs is a culture grounded in predatory prowess and strategic acumen. They are highly aggressive, often raiding merchant vessels along vital maritime routes that pass through their domain. In commerce, they leverage their cunning and knowledge of the seas to broker deals and acquire valuable resources, often at the expense of the less savvy.

Argarux

The Argarux are a tribe of whose settlements span the and stretch into the caverns of the . They are fiercely territorial and often at war with other splinters that encroach upon their borders in both and . And if war doesn’t find them, they expand their borders until they find it themselves. Theirs is a culture of conflict and bloodshed, for the Argarux believe there is no greater honor than to fight and die in battle.

Aria A'lan

The is a barren and desolate place, with rugged terrain and little vegetation. It is here that the Aria A’lan gang find refuge from the law between raids against settlements and caravans in the .

Blackmoor Fey

Broken Earth Clan

Conclave Arcana

The Conclave Arcana is an ancient and secretive order composed of Praetoria’s most powerful and accomplished mages. Operating beyond the reach of kingdoms and courts, its influence can topple thrones and reshape the world—both figuratively and literally.

Continuum

The Continuum is an order of mages able to manipulate time; they can slow it down, speed it up, and even pull back the curtain to glimpse the possible futures. However, the Continuum has found that the accuracy of such predictions are highly inconsistent; with its infinite variables, the future is never set in stone.

Daigendark Alliance

Dauntless

Endless Apes

Gobalano Family

Halara Venue

Kha'zi

Meriput

Mothrook Goathelm

Under the guise of an exploration and logistics company, Mothrook Goathelm operates across Praetoria. Its name is whispered in markets, courts, and back alleys alike—for unbeknownst to most, it serves as a front for a sprawling underworld empire forged by Grandmaster Rathe. With agents embedded in every major splinter and along every major trade route, Mothrook Goathelm acts as both shield and sword for its founder’s shadowy ambitions.

Mycelic Brood

Nimbledook

Pieces of Eight

The Pieces of Eight are an infamous crew of pirates led by Captain Corin Drace, who commands eight fleets totaling nearly seven-hundred ships. They are the bane of the three seas of Praetoria, sailing its coasts and raiding the merchant and trading ships that carry goods from one port to another.

Redwyrm Dragons

Scarred Hand

Scribes of Klutaal

Silkenshroud

Sylvaras

Tafaria

Xenith Scale

is home to numerous , including , , , , and . They work together to protect and preserve the basin’s ancient forests and the woodland creatures that inhabit them.

Dwelling within , a great cavern in the the Broken Earth Clan is one of the largest populations of in Praetoria. It is a chaotic mix of various factions whose loyalties are constantly shifting as each vies for power within the clan.

The Daigendark Alliance is an uneasy coalition between a grove of and a colony of . Together, they defend against the dangers of the and any foolish enough to wander into their domain.

The Dauntless are a band of heroes who grew to fame during the Chaos War and subsequent rebellion. It was they who opened the rift that brought the to the Splinterlands. Their exploits during the Chaos War are recounted in the , a series of tales penned by the .

In the years following, they worked closely with the to lead an insurgency against the , whittling away at its infrastructure and operations while training the oppressed to fight back against their oppressors.

Bera Dallin: a warrior and the former mayor of New Everitt and leader of the Dauntless.

River Hellondale: a sorcerer and former member of New Everett’s town council.

Fiafia Haoa: an runemancer and rogue who is also known as Captain Fellblade.

Delya: a archer and former monk of the Xenith Scale.

Riklauniman Adrin’eth: an ranger and former captain from the Kingdom of Lyveria.

Pallus: the loyal mount of Riklauniman Adrin’eth.

Satha Toledo: an ranger from the Kingdom of Lyveria.

Joaken (deceased): an elder from Incaendium. He sacrificed his life to help open the rift that brought the Riftwatchers to the Splinterlands.

The Endless Apes are a confederation of troops united under the leadership of Lobb Lowland, the . They inhabit the southern jungles of the in Praetoria’s .

The Gobalano Family is a criminal syndicate composed primarily of . Originally hailing from the , they have since spread their operations to many major cities across Praetoria.

The Halara Venue is a venue of that inhabits the limestone towers of the . When defending their territory against intruders, a common tactic of the Halara is to rouse the colonies of giant bats that roost in the karst’s network of underground caves, using the confusion of the bats’ flight as cover.

The of the Kha’zi tribe came to Praetoria after the fall of the Wizards’ Veil, seeking freedom from the oppressive reign of the . They live a simple, primitive life, hidden within the jungles of the .

In the near Praetoria’s surface lies the hamlet of Meriput: a network of cozy burrows inhabited by a colony of shy and peaceful .

The Mycelic Brood inhabits the subterranean bowels of . It comprises a vast horde of and those unfortunates infected with the mycelial corruption—skin mottled with fungal growth, toadstools sprouting across their bodies, eyes clouded, movements erratic, minds lost to the spores. The of the brood often venture to the upper reaches of and Praetoria's surface in search of additional hosts to grow their ranks.

The Nimbledook are a clan of who have made it their purpose in life to experience firsthand every wonder—both magnificent and malevolent—of the Splinterlands, starting with Praetoria.

The of are bound in obedience to the cruel and ancient known as Rage. Theirs is a loyalty born of fear rather than affection, for any who had dared challenge Rage were effortlessly felled by his terrible fury.

The Scarred Hand is a collective of battle mages employed by the renowned arena master, Jared Scar. They fight primarily in arenas across the and, when they aren't battling on behalf of the Scarred Hand, they are leased to other arena masters, maintaining a constant flow of coin into the Hand's coffers.

The Scribes of Klutaal are a guild of scholars and chroniclers of history. Their headquarters is in the Library, which they also administer, but their chroniclers can be found across the Splinterlands, recording its diverse cultures and history for posterity.

The of Silkenshroud inhabit the caverns of in the . Governed by a matron widow, the cluster maintains a strict hierarchical structure based on strength, cunning, and loyalty. Rival suitors battle to the death to gain the matron widow's favor, although she is as likely to devour the victor as she is to accept them as her mates. Those who survive serve as her enforcers and advisors, but any sign of weakness can lead to a swift and lethal fall from grace.

Silkenshroud are adept in the use of venom, subterfuge, and manipulation. Those who enter their domain rarely leave, as the arachne use both physical webs and psychological tactics to ensure their dominance over their territory.

Hidden deep within the forests of the , Sylvaras is inhabited primarily by , although other and woodland call it home as well. Though it lacks a formal governance, its denizens are bound by an unspoken commitment to harmony—with each other and with the forest itself. Any who threaten that soon learn that the woods do not forgive.

Tafaria is a nomadic warrior clan that roams the stark landscape of the . They are led by the rom baro, a position earned through merit and wisdom. Composed exclusively of , the Tafaria offer their renowned warriors for hire as mercenaries to any who can afford them.

The Xenith Scale is an order of monks devoted to maintaining the balance between good and evil. Their monastery, located on the , serves as both their sanctuary and training grounds.

Riftwatchers
Chaos Empire
tower griffin
the Deep
fungoids
fungoids’
fungoids
the Deep
Pristine Northwest
Mox City
Riftwatchers
Tome of Chaos
Scribes of Klutaal
splinters
Wild Northeast
western foothills of the Daigenloft Mountains
the Deep
feyfolk
awakened gorilla
Great Lowlands
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Endless Valley
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Ministry of Peace
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