Anarchy in the Northeast
Last updated
Last updated
Your next task: convince Eternan Brune and his to break their alliance with the and join the rebellion. Along the way, you'll encounter the merfolk of , gnomes of , and bluehair minotaurs of the . And if you can fight your way through the anarchists and legionnaires of , you'll still have to face Endura Brune and Daarg Deadblast to get to the himself.
Thanks to you and the dwarves, Solace stands firm. The rebellion rages across Praetoria. Runeseer Sevaya needs you to convince the Drybone Anarchists to join the cause. You strap on a Runic Skyclaw suit and set off. But it malfunctions. Prunda Undervesch comes to your aid. Through the Sea of Karsts to the Drybone Badlands and the anarchist's citadel. Cryptic, the legion's captain, joins your cause. Together, you fight toward the throne where Eternan Brune and his cronies await.
Sevaya Sen and her compatriots have followed in the wake of Silus of the Rift and his legions of Chaos across numerous realms. They collected the scraps and the survivors, bolstering their combat power and preparing for the day when they would stand against their mortal enemies.
She will do what she can to guide the battle mage toward the right ones.
Unfortunately, in this case, "anything that may be of value and could be sold for a profit," turns out to be you.
–and also, straight into the maw of a Drybone megaladon.
Now, that day is fast approaching. The controls the Splinterlands, and Sevaya is afraid. For she is a runeseer and triusul human, skilled in both runemancy and clairvoyance. She has seen the possible futures. Most lead to ruin. Only a handful do not. And in these handful, there is always a battle mage, and there are always choices.
You strap on a Runic Skyclaw suit, fly outta , and head for in the , home of the .
Unfortunately, along the way your Runic Skyclaw suit malfunctions, and you overshoot the mark. You crash-land off the coast of the , somewhere in the Colossus Ocean. The good news is you have company. The bad news is they ain't friendly.
The soothsayers of swim the northern coast of Praetoria, seeking anything that may be of value and could be sold for profit. They offer sage advice to any that can make payment, though their predictions are often haphazard at best. And with the hostile regime of the choking much of the profit from the coastal settlements of the , these soothsayers have found that folk are willing to pay that little bit more for some optimism in their lives.
Luckily, though, merfolk traders from the happen to be in the area, too, and they hear your valiant struggles–that is to say, your splashing and flailing about as you try not to drown. With their help, you fight off the kulu and make it to shore.
Next stop? The . But you have to make your way through the to get there. And it's here you meet the rock gnomes of .
Most have an insatiable curiosity and thirst for adventure. Their wanderlust takes them wherever there are sights to see and landmarks to behold, regardless of any danger.
The of are no exception. They've crossed the scorching sands of the , climbed the highest peaks of the , braved the perils of , and delved the depths of the What they haven't done is on-sighted the limestone towers or spelunked the caves of the .
But the is a harsh, inhospitable landscape. Few are willing to brave its deadly terrain, and those who do face dangers not only from the land itself, but also from the flora and fauna that dwell within it.
One such danger are the of the . Fiercely territorial, they are known to rouse the colonies of giant bats that roost in the karst's network of underground caves. Then, in the confusion of their flight, these fling a hail of stone flechettes at intruders.
After helping the fight off the and karst bats, you continue on your merry way until you enter the . It is here you meet Prophet Rosa of the and her retinue of mystics.
In the of the is a dynamic confederation of seven nomadic tribes known as . These tribes came to Praetoria from Azmare, and at first, they thrived on an abundance of natural resources.
However, all that changed when the arrived. Caught in the clutches of its tyranny, the tribes of were taxed in coin and conscripts, with the strongest of their braves enlisted in compulsory service to the legions of Chaos.
Rosa Ombros is a prophet and tribal leader among the bluehair minotaur of the . Her mystics harness the ancient, primal magic of the earth to enhance the fertility of lands and offer guidance and wisdom through communion with both the gods and the natural world.
Not long ago, Prophet Rosa received a vision: that a path to ending the reign of terror lay to the south, somewhere in the bleak expanse of the .
And so she and several of her mystics embarked on a perilous pilgrimage and a journey of faith to free the tribes of .
The path to ending the reign of terror? It led Prophet Rosa to you–
Thriving within the , this species of giant sharks is found nowhere else on Praetoria. A surge of dirt and rock in the distance, and a single fin rises from the earth and cleaves a path toward its prey. You can try to run, but there is no escape. Better to stand still. Don’t move. Don’t even breathe. Because once the Drybone megaladon knows where you are, it will hunt you down, erupt from the earth, and swallow you whole. Then it will vanish again into the earth of the badlands, leaving only a memory of its savagery—if there is anyone left alive to remember.
You'll eventually make your way to , where you'll have to fight your way through the anarchists and legionnaires of Chaos to get to
Thankfully, you won't have to do it alone. One of the legions' captains has about had enough of the .
Cryptic Darkenmage joined the legions of Chaos in search of loot and glory. He clawed his way up the ranks to captain and was given command of a company of legionnaires. He dreamed of rising higher, perhaps one day serving in the at Silus of the Rift’s right hand.
Instead, he found himself assigned to the armpit of Praetoria, in the , where he and his legionnaires were tasked with enforcing the empire’s will among the . Taxes, logistics, administration. It wasn’t what he signed up for.
Sick of the destruction wrought by the –sick of obeying the orders of those lesser than him–Cryptic listened as whispers of rebellion swept through . In the streets and taverns, he heard the rumors. And he waited for his opportunity to turn against the empire and teach them a lesson. You are that opportunity.