Fairies and Firebombs
Last updated
Last updated
The rebels may have won against the Redwyrm Dragons at Icewall Bay, but now Rage's flight terrorizes the Broken Lands, laying waste to any who would forsake their loyalty to the Chaos Empire—and demanding tithings in exchange for asylum, regardless of loyalties. Sail to Wilhemdale and put an end to Rage once and for all.
Congratulations. With a little help from your allies and mage wagons, you've restored Faust as of the . What's more, you now have the army of the on your side, as the Barashkukor casts his lot in with the rebellion rather than risk a revolution.
No pressure, battle mage.
But in the , the uprising has faltered. The Kingdoms of and , , the tribes of the , and all the rest. Rage and his reduce to ash any who forsake the .
Sail from to . From there, make your way to , where the fey goblins of the and the ash goblins of the are embroiled in a bitter gang war. Seems the crime boss Giovanni Gobson is fed up with playing servile to the , and he and his brother, Fabino, lead the fight to take back their city from the .
Make it out of alive, and you'll have to cross the , which is filled with both friend and foe. Here lies the high elven . With any luck, you'll find it still standing and not a smoldering heap of rubble laid to waste by the .
Convince any high elven survivors to join your quest and lend you their steel, swords, and elvish good looks. Ascend the slopes of and descend into its bowels to face off against Rage, the ancient who has ruled his domain for untold millenia. If you fail, so too does the rebellion.