Species & Races

Species

The species of the Splinterlands are divided into nineteen types:

  • Avians: humanoid birds.

  • Celestials: creatures native to the upper planes.

  • Constructs: creatures crafted and given life through artificial means.

  • Demifolk: diminutive humanoids.

  • Dragons: large, powerful saurian-like creatures and those related to them.

  • Elementals: creatures composed primarily of a single element.

  • Eureptilians: humanoid reptiles.

  • Fey: magical creatures with a deep connection to nature and native to the Fey Plane or Shadow Plane.

  • Fiends: creatures native to the lower planes.

  • Giants: enormous humanoids.

  • Goblinoids: goblins and goblin-like humanoids.

  • Insectoids: humanoid insects.

  • Materrans: diverse and adaptable humanoids with relatively short lifespans.

  • Mundane Beasts: non-humanoid creatures that are part of the natural world; some have magical powers, but all have animal-like intelligence.

  • Mammalians: humanoids with the characteristics of various warm-blooded mundane beasts that nourish their young with milk.

  • Monstrosities: creatures that defy traditional categorization and typically have characteristics of two or more species of mundane beasts.

  • Oozes: gelatinous invertebrates without discernible bodies or appendages, typically slow in motion, and usually able to increase their bulk and restore parts which have been destroyed.

  • Piscine: humanoids with the characteristics of various aquatic creatures.

  • Plants: vegetable and fungal creatures.

Species are further divided into various races and subraces with unique physical traits, such as hair color, skin color, physique, and innate proficiencies. Scholars believe that these races developed as the result of a cumulative inherited change over time derived from adaptations to their environments.

Just as a mountain goat can bound effortless up the sheer cliffs of the Jagtooth Mountains, so too can a wild elf soundlessly traverse the forests of the Broken Land’s Northwest Lowlands without leaving a trace, while a dark dwarf's magic is drawn from their bloodline.

Unless otherwise specified, different species and races are not known to be capable of interbreeding, although subraces of the same race usually can (mundane beasts are a notable exception).

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