Species & Races
Last updated
Last updated
The species of the Splinterlands are divided into nineteen types:
Species are further divided into various races and subraces, each representing distinct ancestral lineages and adaptations. These divisions are marked by physical traits such as hair color, skin color, physique, and innate proficiencies. Scholars believe these distinctions arose through cumulative inherited changes over time, shaped by environment, magic, and culture.
Races are further classified by bloodlines, which mirror either species or race, depending on which more directly defines ancestry. For example, the bloodline of harpies, ravenfolk, and owlkin is avian, as their defining traits are shared broadly across their species. In contrast, the bloodlines of demifolk races—dwarves, gnomes, and halflings—are racial, as their defining traits are specific to their race.
: humanoid birds.
: creatures native to the .
: creatures crafted and given life through artificial means.
: diminutive humanoids.
: large, powerful saurian-like creatures and those related to them.
: creatures composed primarily of a single element.
: humanoid reptiles.
: magical creatures with a deep connection to nature and native to the or .
: creatures native to the .
: enormous humanoids.
: goblins and goblin-like humanoids.
: humanoid insects.
: diverse and adaptable humanoids with relatively short lifespans.
: non-humanoid creatures that are part of the natural world; some have magical powers, but all have animal-like intelligence.
: humanoids with the characteristics of various warm-blooded mundane beasts that nourish their young with milk.
: creatures that defy traditional categorization and typically have characteristics of two or more species of mundane beasts.
: humanoids with the characteristics of various aquatic creatures.
: sentient and non-sentient flora and fungi.
Just as a mountain goat can bound effortless up the sheer cliffs of the , so too can a wild elf soundlessly traverse the forests of the without leaving a trace, while a dark dwarf's magic is drawn from their ancestry.
Unless otherwise specified, different species and races are not known to be capable of interbreeding, although subraces of the same race usually can ( are a notable exception).
are profound alterations that fundamentally change one's nature. Subsequently, they are considered distinct from the nineteen species found in the Splinterlands and are classified separately.